Senior/Lead C++ Rendering Engineer, Unity
Location: Remote from Spain (an indefinite Spanish employment contract)
Es esencial asegurarse de que cumple con los requisitos como solicitante para este puesto; por favor, lea atentamente la información a continuación.
Our client is a is a location data and technology platform company that empower customers to achieve better outcomes - from helping a city manage its infrastructure or a business optimize its assets to guiding drivers to their destination safely. They create solutions that fuel innovation, provide opportunity and foster inclusion to improve people's lives. If you are inspired by an open world and driven to create positive change, join us!
Project Overview:
On this project we develop a system that allows visualization of road network data. The main goal is to transform raw GIS map data into visually correct and attractive roads that can be rendered in modern graphics engines.
Raw map data often contains geometry issues, noisy coordinates, and topology inconsistencies. Our system processes these datasets and prepares them for visualization by applying geometry correction, smoothing algorithms, and mesh generation. As a result, roads look natural and visually consistent for the end user while preserving spatial accuracy.
The platform includes backend services and distributed data processing pipelines that transform raw geospatial sources into rendering-ready artifacts and map tiles.
The processed data is used for navigation products, map analysis tools, and visualization systems.
Requirements:
* 7+ Years of experience with C++
* Rendering / computer graphics experience
* Experience with Unity's URP
* Burst and Unity DOTS in general
* GIS literacy + core spatial formats
* Mesh API
* WebGL WebGPU / Metal / Vulkan
* Addressables (tile streaming)
* At least B2 level of English. xohynlm
Responsibilities:
* Develop and maintain rendering pipelines for visualization of large-scale road network data
* Implement GPU-based techniques for efficient rendering (OpenGL / Vulkan / DirectX or similar)
* Optimize mesh rendering, batching, instancing, and level-of-detail (LOD) strategies
* Ensure visual correctness and spatial accuracy of rendered road geometry
* Optimize memory usage and rendering performance for large datasets
* Work closely with GIS and data processing engineers to ensure compatibility of generated meshes
* Debug rendering artifacts related to topology, geometry precision, and coordinate systems.