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Unity technical artist

Vigo
Plarium
Artista
Publicada el 12 marzo
Descripción

The successful applicant will be able to work at our Lviv office, Kyiv office, Kharkiv office, Warsaw office, Barcelona office or remotely from Ukraine, Poland or Spain.

Plarium is an international developer of award-winning mobile and desktop games. More than 1200 of our specialists work remotely or at offices in Israel, Ukraine, Poland and Spain.

RAID: Shadow Legends, Mech Arena, and our other 18 massive titles unite more than 500 million players worldwide. With over 16 years’ experience, we strive for boundary-pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction.

We are working on an unannounced, multi-platform third-person shooter in a realistic setting with innovative gameplay. The project is large-scale and ambitious both from a graphics and game design point of view, and from the technical perspective. The game is in active production, with over 100 specialists working on it.

The project’s team is rapidly expanding, and we are looking for a talented Technical Artist. The successful candidate will be responsible for developing graphic systems and shaders, visual effects, and tools to improve working with game assets.

Responsibilities
* Developing and optimizing graphics systems and shaders
* Contributing to the creation of game elements and mechanics, from prototyping to final realization
* Implementing procedural character animations
* Creating systems of procedural generation for game levels
* Participating in the creation of visual effects
* Organizing the process of importing assets: sprites, 3D models, and textures
What we expect
* At least 3 years of work experience in the game industry in a similar role
* Good understanding of artistic principles and the specifics of working with animation
* Experience working in Unity
* Skills with C# scripting
* Experience creating shaders, both manually (using HLSL/CG) and using node-based editors
* Knowledge of practical aspects of the full 3D model creation pipeline
* English language skills at the intermediate level or higher
* Experience working with visual effects
* Experience working with Houdini and the Houdini Engine for Unity
* Experience profiling graphic performance on mobile platforms
* Experience developing tools for Unity
* Familiarity with the hardware restrictions of mobile devices
* Artistic education
What we offer
* Officially registered full-time employment
* 20 to 26 days of paid leave depending on the country in which your employment is registered
* Medical support and paid leave if you or your child are sick
* Individual development plan and regular feedback
* Professional seminars, workshops, courses, and internal training programs
* Reimbursement of gym membership fees and a running club
* Opportunity for counseling with psychologists
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