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Senior economy designer - cup heroes

Voodoo
Publicada el 4 mayo
Descripción

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to elevating some of the most promising game concepts emerging from our innovative prototyping teams. This studio is specifically chartered to take high-potential prototypes and evolve them into successful, market-ready titles.

In this exciting role, your focus will be on Cup Heroes, a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment. Role

* Define and implement a smart, engaging in-game economy for Cup Heroes, from soft and hard currencies to upgrade systems, reward loops, and monetization flow.
* Design A / B testing strategies to optimize economic systems and difficulty pacing across the player journey.
* Collaborate with game designers to create balanced meta systems that support long-term progression and retention.
* Set best practices for economy design, tracking, and balancing, working closely with the product and data teams to ensure every system is measurable, responsive, and scalable.
* Actively contribute to the game’s overall direction by blending economic insight with creative thinking.

Profile

* 4+ years of experience as a game economist or systems designer, with meaningful contributions to at least two successful, live mobile games.
* Deep understanding of F2P mobile game economies, monetization design, and progression balancing, preferably in midcore or RPG titles.
* Data-literate and comfortable building hypotheses, running experiments, and iterating based on insights.
* Creative mindset with a strong sense for systems thinking and player motivations.
* Comfortable working in fast-paced environments, able to manage multiple systems and adapt quickly to feedback or shifting priorities.
* Strong collaboration and communication skills, and fluent in English (written and spoken).
* Self-motivated and accountable, you take full ownership of your systems and see them through from idea to execution.
* Best-in-class compensation
* Other benefits according to the country you reside
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