What You Will Do:
* Build and maintain technologies and art workflows. (Environments, props, characters, shaders, lighting, and rigs)
* Collaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processes
* Solve technical issues related to rigs, animations, hair and cloth simulations, and performance capture
* Mentor junior technical artists
* Establish and implement naming conventions within assets, tools, and workflows
* Collaborate with other technical artists daily to find opportunities for improved workflows and tools
* Partner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintained
* Learn from and grow with some of the top talent in the industry
Who Will Be A Great Fit:
* 5+ years in the games, film, or animation industries
* Proficiency with C#/C++
* Fluent in Maya with significant experience writing animation, rigging, shaders and UI tools
* Experience with cloth and rigid/soft body physics setup for characters, including collision volumes
* Conversant in Python, and familiarity with MEL Script/Maya API experience
* Experience with: Maya, Substance Painter/Designer, Photoshop, Perforce, and Confluence
* Experience researching, piloting, and rolling out new techniques
* Interest in gaming platform limitations and advantages
* Ability to turn creative aspirations into achievable realities
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
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