As a Senior Character Modeling Artist, you will contribute to visual development and develop complex production models of characters for the film.
Responsibilities
* Develops high-quality character-related models and digital sculptures to set the quality bar for the project.
* Assists with design and downstream departments in planning and implementing assets into our pipeline.
* Works closely with the art director, supervisor, and leads to drive and invent our artistic vision.
* Assists in planning asset production in collaboration with the downstream departments.
* Has a creative vision to take a character to completion from either a detailed or simple concept image.
* Creates and maintains visual development sculptures and production models of characters.
* Works closely with the Lead Character Modeler, Art Director, and Character Designer to develop character goals and assets that fulfill the requirements of the visual design.
* Creates compelling and consistent models based on the designs provided by the art department.
* Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
* Consistently meets project deadlines promptly without compromising artistic integrity.
* Works collaboratively with all levels of the production team.
* Can contribute to, interpret, and clearly communicate the art direction to the team.
* Has proven problem-solving and prototyping ability.
* Has an exceptional understanding of form, shape, structure, and silhouette regarding modeling.
* Works with the team, providing them with support, guidance, and instruction in areas that contribute towards their artistic and professional growth.
* Follows Supervisor's and Lead´s guidance.
* Has proven ability to mentor effectively.
* Is able to work creatively as part of a large or small group.
* Is self-motivated, with high initiative, communication skills, and a great team-player attitude. Self-sufficient with minimal intervention.
Requirements
* 5 years in VFX or animation industries.
* 3 years in the animation industry.
* Understanding of creating and managing universal meshes, methodologies and industry standards.
* Great understanding of facial/body construction, proportions, and physique.
* Specializing in organic forms and hard surface modeling using Maya and ZBrush.
* Working knowledge of Linux operating systems.
* Intimate understanding of new asset creation pipelines and tools.
* High English level desirable.
* Spanish desirable.
Plus
* The ability to use and present in Arnold and/or Renderman.
* The ability to use and present in Substance.
* The ability to use Marvelous.
* An understanding of rigging and requirements for the rigging workflow.
#Animation #LI-Hybrid
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