Join to apply for theSenior Lighting Artistrole atLarian StudiosGet AI-powered advice on this job and more exclusive features. With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity:
Original Sin 2 is looking for a Senior Lighting Artist to join the team and help us craft high-caliber games our fans expect.ResponsibilitiesCreate compelling and stylistically consistent lighting for in-game environments and cinematics in collaboration with the art director, art leads, and the cinematic team.Ensure consistency in lighting across various scenes and locations, balancing artistic goals with gameplay clarity and technical performance.Set the visual benchmark for lighting across the project, working under the Art Director with the Technical Art team to define workflows, tools, and standards.Troubleshoot and optimize lighting scenes to maintain high visual fidelity within performance budgets on multiple platforms.Provide mentorship and guidance to junior and mid-level lighting artists, helping them grow and uphold the studio’s quality standards.RequirementsMinimum of 6 years experience working on lighting for real-time environments and cinematics, preferably in AAA game development, with at least one shipped title on PC or console.A strong portfolio or showreel showcasing expert-level lighting for real-time environments and cinematics, demonstrating a solid grasp of light, color, composition, mood, and storytelling.Advanced experience with lighting workflows in a real-time engine (e.G., Unreal Engine, Unity, or proprietary engines).Deep understanding of PBR pipelines, real-time rendering constraints, and the interaction of lighting with materials and post-processing effects.Strong communication and collaboration skills, with the ability to work effectively across disciplines in multiple studios.Willingness to work full-time on-site at our Barcelona studio.Nice to HaveKnowledge of color grading, tone mapping, and post-processing effects.Experience in non-realtime lighting workflows, e.G., film post production.Background in photography, cinematography, or fine arts.Leadership experience or prior mentorship roles within an art team.What We OfferAn international team of over 500 employees across 7 studios, maintaining a small-studio feel.An open, collaborative environment where ideas are welcome and encouraged.A managerial team of highly experienced game developers.Sharing hobbies and passions with like-minded colleagues.An inclusive environment with activities organized by studios or employees.Commitment to making the best game possible for fans, including listening to community feedback.Seniority level:
Mid-Senior levelEmployment type:
Full-timeJob function:
Design, Art / Creative, and Information TechnologyIndustries:
Computer GamesReferrals increase your chances of interviewing at Larian Studios by 2x. Sign in to set job alerts for “Lighting Artist” roles.
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