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As a Rigging Artist you will work closely with a variety of departments including; R&D, Art, Modelling, Layout and Animation, to develop, implement, maintain and support character and prop deformation rigs for use by the Crowds, Layout and Animation teams.**Responsibilities**:- Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.- Follows a brief to produce complex production ready rig deformations.- Works with Animators to aid with deformation rigs to provide a broad range of motion.- Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.- Responsible for building body, facial and mechanical rig systems to be used by other departments, such as Crowds, Animation and Layout.- Troubleshoots and fixes rig issues.- Collects artistic feedback and fine tunes rig behavior.- Works within the pipeline and rigging standards.- Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.- Deliver on time following Production quality standards.- Collaborates with other team members, when necessary.- Follows the Supervisor’s, Lead´s and Senior’s guidance and support.**Requirements**:- 3-5 years in VFX or animation industries.- 1+ years in the animation industry is desirable.- Strong artistic and technical rigging skills.- Experience within a character pipeline.- Experience using Maya in a production environment.- Familiarity with sculpting tools in Body, Face and Shot-Finaling.- Solid understanding of the principles of animation.- Anatomical knowledge of facial muscles and their kinematics functions.- Basic Python scripting knowledge following coding standards.- Basic English level.- Spanish desirable.Animation #LI-Hybrid
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