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Diseñador (remote)

Lleida
Socialpoint
Diseñador
Publicada el Publicado hace 8 hr horas
Descripción

Senior Level Designer

Department: Game Design

Employment Type: Permanent - Full Time

Location: Barcelona, ES

Description

Tripledot is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. These include: Lion Studios, Tripledot Games, Zephyr Mobile, Ludios, Peoplefun, Clipwire Games, Belka Games, Magic Tavern, Leyi, Machine Zone, Zeroo Gravity.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of – one filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

This role will be working at Lion Studios

Lion Studios is a mobile games publisher that works with mobile developers to get their games discovered by players around the world. Headquartered in San Francisco, Lion Studios’ creative and strategy teams utilize their expertise to help game developers break through the noise and grow their businesses.

Since launching in 2018, Lion Studios has driven 90% of its games to the Top 10 in the App Store and Google Play and helped drive 16 games to #1 in the US App Store’s Top Free chart.

Key Responsibilities

We’re seeking a creative level designer to join our team and work on our successful casual puzzle titles. As a level designer, you'll have the exciting opportunity to craft, design, and analyze levels for our existing and future puzzle games, contributing to their continued success.

* Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
* Collaborate cross-functionally with developers to align level design with overall product goals.
* Analyse level data to identify high-churn points and other friction in the funnel, then propose clear, data-informed hypotheses and experiments to improve performance.
* Playtest a wide range of in-development games, providing structured, actionable feedback on level pacing, difficulty curves, challenge, rewards and overall player experience.
* Work with data partners to frame the right questions, refine tracking needs and interpret results to continuously iterate on level design.
* Communicate level design insights and recommendations clearly and concisely to non-design stakeholders, ensuring decisions are understood and executed effectively.
* Act as a consultant/subject-matter expert: reviewing builds, giving structured feedback, defining experiments and driving best practices in level design.
* Manage multiple projects simultaneously, prioritising effectively and staying organised in a fast-moving environment.
Skills, Knowledge and Expertise
* At least 3+ years of experience as a level designer, or in a similar field.
* Deep understanding of game design principles, mechanics, and monetization, particularly in the puzzle genre.
* Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
* Advanced analytical skills, ability to spot patterns and trends.
* Experience with balancing levels and funnel optimization.
* Familiarity with Unity 3D editors is a plus but not mandatory.
Benefits
* 25 days paid holiday in addition to

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