Team Name:
Unannounced Project
Job Title:
Senior 3D Generalist Artist (Unity Specialist)
Requisition ID:
R
Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic environments that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We are currently looking for a Senior 3D Generalist Artist to help craft a new, unannounced game for Blizzard. As a member of the art team, you will be responsible for a wide variety of work in the game's meta with a high focus on character presentation, from VFX, UI, and 3D elements to the testing of art tools and implementing content into the game.
You will partner with experienced artists, animators, technical artists, and meta designers to create extraordinary art that will be experienced by players around the world. The role will be complex, creative, and fun with loads of opportunities to hone your skills and try new things.
We're an inclusive team that welcomes new members with unique perspectives. We care about the games we build and how we create them. We can't wait to meet you
Responsibilities:
- Work closely under the direction of the game's meta art director to develop in-game content that aligns with the project's objectives, most importantly for character presentation in the meta of the game.
- Set up complete 3D meta scenes in-game, including characters, environments, cameras, lighting, textures, and VFX.
- Create 3D, 2D, and VFX art for the game's meta where required.
- Implement and optimize 3D art, 2D art, and animation into the game where required.
- Test, evaluate and provide feedback on tools and pipelines designed for developing the game's meta.
- Proactively engage with the planning for the game, ensuring your art is delivered according to the game's needs and that updates and dependencies are clearly communicated.
- Work with all crafts needed to ensure art is delivered to a specification that offers great technical performance, within the required technical budgets.
Minimum Requirements:
- Proficient in crafting high-quality 3D, 2D, and VFX assets and implementing them into Unity.
- Experience in how content fits into the production of Unity game development in collaboration with other disciplines, especially visual development, tech art, graphics, and gameplay.
- Highly experienced with game art pipelines and workflows.
Knowledge & Skills:
- Ability to work within an established art style when creating art for the game.
- In-depth understanding of fundamentals for 3D and 2D asset creation and real-time lighting such as PBR.
- In-depth knowledge of industry leading applications :
- Adobe Suite (Photoshop, After Effects, etc.)
- Maya, Max, and Z-brush (Maya preferred)
- Unity Editor and Tools
- In-depth knowledge of technical constraints, optimization, and implementation techniques for 3D, 2D, and animation artwork.
Key Attributes:
- A passion for making high-quality games in a cross-discipline, collaborative team.
- A problem solver, committed to doing what's right for art quality and the game as a whole.
- A curious and proactive contributor with a broad interest in game art, keen to learn and share knowledge with the team.
- A strong collaborator focused on delivering great gameplay, accessibility, and user experience.
- Excellent communication and organization skills.
Nice to have:
- Technical art skills (shader creation and/or procedural content creation tools).
- 2D and/or 3D animation skills.