Spectarium’s art team are on the lookout for a junior character artist who is passionate about bringing mythological fantasy heroes and villains to life through their 3D artistry.
Collaborating closely with our creative lead and senior artists, you'll be tasked with transforming concept art, crafted by our talented concept team, into detailed 3D game-ready textured models. Your role will involve ensuring that these assets adhere to both technical specifications, stylistic guidelines and fit within our mythological fantasy world.
**Responsibilities**:
- Create 3d assets for characters, creatures, weapons and armour sets that align with the overall artistic vision of the game.
- Collaborate with our art director and creative lead to develop and refine your work based on feedback and direction.
- Maintain consistency in artistic style and adhere to established design and technical animation guidelines throughout the development process.
- Stay up-to-date with industry trends, techniques, and tools to continuously improve your skills and contribute fresh ideas.
- Communicate and collaborate effectively with your team members and lead to ensure a smooth workflow.
**Requirements**:
- A strong passion for fantasy games and the gaming world.
- Proficiency in industry-standard 3D modelling and texturing software (e.g., Blender, Max, Substance Painter).
- Experience working within Unity and implementing 3D work into engine.
- A basic working knowledge of rigging, skinning, and animation principles.
- Solid foundation in 3D, clean UV layout and hand painted texturing.
- Ability to take constructive feedback and iterate on designs accordingly.
- A solid understanding and practical experience (you don’t need to be a master) collaborating with game development teams and navigating their processes.