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Debug engineer (gameplay) | north america | canada | europe | fully remote (cañada)

Cañada
Escape Velocity Entertainment
Publicada el 20 octubre
Descripción

Debug Engineer (Gameplay)

We are looking for a Debug Engineer who will be responsible for identifying and resolving technical issues. This role involves performing in-depth analysis and debugging to ensure the product meets high quality/world class standards. The candidate will collaborate with engineering and support teams to enhance system performance and reliability.

What we will do together

- Create internal tools that assist in problem solving, improve developer ease to maintain, and identify issues
- Diagnose and troubleshoot game features and stability
- Perform in-depth debugging and analysis of system failures
- Collaborate with engineering and support teams to resolve technical problems
- Develop, modify, and debug gameplay software in script and C/C++
- Assist in the development and implementation of system improvement strategies
- Conduct root cause analysis and provide recommendations for corrective actions
- Utilize diagnostic tools and techniques to identify issues in a timely manner

What you will bring

- An appetite to cover a wide spectrum of game systems and become a core knowledgebase to support the development team.
- Ability to decipher 3D math, concepts and apply it to primitive rendering concepts for visualizations
- Proven experience in debugging and troubleshooting software systems
- Strong analytical and problem-solving skills
- Excellent communication and collaboration abilities
- Familiarity with diagnostic tools and methodologies
- Experience with Unreal Engine

Benefits

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a unique project with a committed publisher. We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time.

We are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things.

- A generous PTO allowance
- Summer and Winter holidays studio closure (separate to PTO allowance)
- Private Medical & Dental Healthcare
- Private Mental Health scheme
- A generous annual Health & Wellbeing allowance
- Discretionary Studio Bonus
- Top range tech for your home set up
- Other benefits based on your region

How to apply

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Equal Opportunity Employer

Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities. Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Seniority level

- Entry level

Employment type

- Full-time

Job function

- IT Services and IT Consulting

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Inicio > Empleo > Debug Engineer (Gameplay) | North America | Canada | Europe | Fully Remote (Cañada)

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