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Stylized 3d environment artist project lead - room 8 studio. (málaga)

Málaga
Games Jobs Direct
Artista
Publicada el 20 octubre
Descripción

Overview
Stylized 3D Environment Artist Project Lead
Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide!
We are proud to work with seven of ten general publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others.
Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity.
We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.
Locations: Bulgaria; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Slovakia; Slovenia; Spain; Turkey
Cooperation: Remote
Languages: English, Ukrainian
Team: 3D environment
Next great challenge is coming :
We are looking for a highly skilled artist experienced in leading projects involving stylized environments, equipment, and weapons for the position of Project Lead Artist.
Responsibilities
Execute project management in the direction of stylized environments, weapons and hard surface assets;
Control the quality of artists' work in the team;
Provide help and solve problems in a team that are related to the artistic and technical components of the project;
Organize and run the work of the team within the project and specific tasks;
Create high and low poly models of stylized objects of the environment, weapons and equipment for games according to given concepts and stylistics;
Create optimal UV mappings and bake the required textures (normal, AO, etc.);
Make stylized texturing.
Superpowers you have
Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
High-poly sculpting in Zbrush;
Low-poly modeling in Max / Maya / Blender;
Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
Stylized texturing skills in Substance Painter and / or hand-painted texturing;
Ability to follow and correctly interpret / improve the concept idea;
Experience in the role of project lead;
The ability to objectively evaluate the work of others and give constructive feedback;
Sociability and ability to work in a team;
Intermediate English level and above.
Qualifications
Experience building scenes in game engines (Unreal Engine 4, Unity, etc);
Strong skills in creating materials in the Substance Designer;
Knowledge of rendering skills in VRay, Arnold, and others.
As a part of Room 8 studio, you will
Execute project management in the direction of stylized environments, weapons and hard surface assets;
Control the quality of artists' work in the team;
Provide help and solve problems in a team that are related to the artistic and technical components of the project;
Organize and run the work of the team within the project and specific tasks;
Create high and low poly models of stylized objects of the environment, weapons and equipment for games according to given concepts and stylistics;
Create optimal UV mappings and bake the required textures (normal, AO, etc.);
Make stylized texturing.
Benefits
Competitive financial reward (yes, we are fair enough);
Challenges to raise your XP score (professional trainings and conferences, internal mentorship, English courses);
Health insurance, paid vacation and sick leave;
Culture of diversity & inclusion to unite the most outstanding talents;
Community of people who understand your game passion.
#J-*****-Ljbffr

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