Senior/Lead C++ Rendering Engineer, UnityLocation: Remote from Spain (an indefinite Spanish employment contract)Our client is a is a location data and technology platform company that empower customers to achieve better outcomes - from helping a city manage its infrastructure or a business optimize its assets to guiding drivers to their destination safely.They create solutions that fuel innovation, provide opportunity and foster inclusion to improve people's lives.If you are inspired by an open world and driven to create positive change, join usProject Overview:On this project we develop a system that allows visualization of road network data.The main goal is to transform raw GIS map data into visually correct and attractive roads that can be rendered in modern graphics engines.Raw map data often contains geometry issues, noisy coordinates, and topology inconsistencies.Our system processes these datasets and prepares them for visualization by applying geometry correction, smoothing algorithms, and mesh generation.As a result, roads look natural and visually consistent for the end user while preserving spatial accuracy.The platform includes backend services and distributed data processing pipelines that transform raw geospatial sources into rendering-ready artifacts and map tiles.The processed data is used for navigation products, map analysis tools, and visualization systems.Requirements:7+ Years of experience with C++Rendering / computer graphics experienceExperience with Unity's URPBurst and Unity DOTS in generalGIS literacy + core spatial formatsMesh APIWebGL WebGPU / Metal / VulkanAddressables (tile streaming)At least B2 level of English.Responsibilities:Develop and maintain rendering pipelines for visualization of large-scale road network dataImplement GPU-based techniques for efficient rendering (OpenGL / Vulkan / DirectX or similar)Optimize mesh rendering, batching, instancing, and level-of-detail (LOD) strategiesEnsure visual correctness and spatial accuracy