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Senior Lighting Artist
role at
Larian Studios
Get AI-powered advice on this job and more exclusive features. With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior Lighting Artist to join the team and help us craft high-caliber games our fans expect.
Responsibilities
* Create compelling and stylistically consistent lighting for in-game environments and cinematics in collaboration with the art director, art leads, and the cinematic team.
* Ensure consistency in lighting across various scenes and locations, balancing artistic goals with gameplay clarity and technical performance.
* Set the visual benchmark for lighting across the project, working under the Art Director with the Technical Art team to define workflows, tools, and standards.
* Troubleshoot and optimize lighting scenes to maintain high visual fidelity within performance budgets on multiple platforms.
* Provide mentorship and guidance to junior and mid-level lighting artists, helping them grow and uphold the studio’s quality standards.
Requirements
* Minimum of 6 years experience working on lighting for real-time environments and cinematics, preferably in AAA game development, with at least one shipped title on PC or console.
* A strong portfolio or showreel showcasing expert-level lighting for real-time environments and cinematics, demonstrating a solid grasp of light, color, composition, mood, and storytelling.
* Advanced experience with lighting workflows in a real-time engine (e.g., Unreal Engine, Unity, or proprietary engines).
* Deep understanding of PBR pipelines, real-time rendering constraints, and the interaction of lighting with materials and post-processing effects.
* Strong communication and collaboration skills, with the ability to work effectively across disciplines in multiple studios.
* Willingness to work full-time on-site at our Barcelona studio.
Nice to Have
* Knowledge of color grading, tone mapping, and post-processing effects.
* Experience in non-realtime lighting workflows, e.g., film post production.
* Background in photography, cinematography, or fine arts.
* Leadership experience or prior mentorship roles within an art team.
What We Offer
* An international team of over 500 employees across 7 studios, maintaining a small-studio feel.
* An open, collaborative environment where ideas are welcome and encouraged.
* A managerial team of highly experienced game developers.
* Sharing hobbies and passions with like-minded colleagues.
* An inclusive environment with activities organized by studios or employees.
* Commitment to making the best game possible for fans, including listening to community feedback.
Seniority level: Mid-Senior level
Employment type: Full-time
Job function: Design, Art / Creative, and Information Technology
Industries: Computer Games
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