Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
Si desea saber un poco más sobre esta ocasión, o está considerando presentar su candidatura, por favor, lea la siguiente información del puesto.
As a
Senior Rigger
you will work closely with the Rigging Supervisor and a variety of departments including R&D;, Art, Modelling, Layout, and Animation to develop, implement, maintain and support character and prop deformation rigs for use in Crowds, Layout and Animation.
Responsibilities
Develop and maintain procedural rig components with a specific focus on deformation, using custom tools.
Follow a brief to produce complex production‑ready rig deformations.
Work with Animators to aid with deformation rigs to provide a broad range of motion.
Support rigs as they move through the pipeline and provide additional deformation fixes as needed.
Build body, facial and mechanical rig systems to be used by other departments, such as Crowds, Animation and Layout.
Troubleshoot and fix rig issues.
Collect artistic feedback and fine tune rig behavior.
Work within the pipeline and rigging standards.
Keep up on current artistic methodologies and technology trends and tools that best suit the production and the company in developing a stronger creative and technical environment.
Deliver on time following Production quality standards.
Prototype, develop and implement new techniques and processes to solve unique and technical character production challenges.
Work together with the team providing support, guidance and instruction in areas that contribute towards their artistic and professional growth.
Follow the Supervisor’s and Lead's guidance.
Requirements
5+ years in VFX or animation industries.
3+ years in the animation industry.
Strong artistic and technical rigging skills.
Proficiency within a character pipeline.
Proficiency using Maya in a production environment.
Experience with sculpting tools in Body, Face and Shot‑Finaling.
Knowledge of artistic modeling and anatomy tools is a plus.
Solid understanding of the principles of animation.
Extensive anatomical knowledge of facial muscles and their kinematics functions.
Advanced Python scripting follows coding standards including Qt Interfaces and UX.
Desirable C/C++ developing knowledge.
High English level. xhfqzwm
Spanish desirable.
#J-18808-Ljbffr