Univrse is a Barcelona-based content creation VR studio developing premium multi-user immersive and interactive XR experiences. Our multidisciplinary and international team combines the physical, digital, and virtual worlds to create fascinating experiences.❤️ We love to open new paths to find unconventional solutions in the field of XR technologies.
We are now looking for a Senior Technical Artist who will play a pivotal role in bridging the gap between art and technology. You’ll work closely with artists and developers to ensure that our creative visions are translated into innovative, high-performance experiences. This is a full-time, on-site role, requiring your presence in the office for optimal collaboration and creativity. The role reports directly to the Head of Art, supporting the team in creating high-quality, innovative VR experiences and adaptations, with a focus on both artistic and technical solutions.
Key Responsibilities
* Provide technical follow-up to the art team, ensuring optimal performance and adherence to established guidelines.
* Design and develop new art pipeline tools with a focus on usability and efficiency, enforcing best practices and coding standards within the team.
* Analyze the creative process to identify and implement opportunities for enhancing tools and optimizing workflows.
* Initiate and lead research and development efforts, contributing to technical pipeline development.
* Create and maintain comprehensive technical documentation to support tools, workflows, and processes.
* Act as the primary liaison between the art and programming teams to ensure seamless collaboration.
* Mentor junior and intermediate team members, fostering their growth and professional development.
* Specialize in the use of XRoam (Univrse internal technology platform) to create immersive experiences and adapt them to meet project needs.
* Support content production art teams in achieving top-quality results.
* Develop technical tools and solutions to solve performance issues while ensuring the artistic and gameplay vision is executed.
* Identify and develop art-pipeline optimizations and tools for new and existing production workflows.
* Optimize memory and performance while respecting project constraints.
* Implement technical art features with the help of the programming team.
* Cooperate with other programmers, contributing to a multidisciplinary team.
* Offer technical support to the art team on day-to-day production issues.
* Create and maintain detailed technical documentation.
* Share best practices and new tools with other artists and programmers.
* Act as a bridge between artistic complexities and development, collaborating closely with the Head of Art to ensure smooth integration of both areas.
Required Qualifications
* 5+ years of experience in high-level coding languages (Python, C#).
* Extensive hands‑on experience with Unity Engine and strong proficiency in its application for developing high-quality experiences, particularly for standalone virtual reality projects.
* Experience in shader development, including HLSL, and a solid understanding of the URP pipeline for VR Mobile applications.
* Solid understanding of code architecture to develop maintainable tools, streamline workflows, and optimize pipeline efficiency.
* Experience with Blender, Houdini, and Painter.
* Solid knowledge of the digital art content creation pipeline, including high and low‑poly modeling, unwrapping, baking, texturing, and level building.
* A collaborative team‑oriented mindset, with a strong desire to participate in a team‑based pipeline across multiple locations.
* Experience in real-world VR projects, specifically standalone VR.
* Passionate about fun and constantly looking for opportunities to learn and improve.
* Open to new ideas and perspectives, and willing to collaborate with diverse teams to build the future of entertainment.
Preferred Qualifications
* Significant experience in the video game/interactive entertainment industry, with expertise in a digital art content creation pipeline.
* Strong experience with Unity 3D and understanding of the strengths and limitations of mobile platforms.
* Proven experience working on standalone VR projects and a solid understanding of VR-specific design and performance optimization.
* Proficiency in using Unity3D, C#, or C++.
* Proven experience in a full digital art content creation pipeline, including modeling, unwrapping, baking, texturing, and level art.
* Solid scripting skills (C#, Python).
* Knowledge and interest in the following tech‑art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post‑Effects, SFX, Rigging, Physics.
* Strong communication skills with the ability to liaise between technical and non‑technical teams.
* Attention to detail, organizational skills, and the ability to multitask and adapt to change.
* Fluent in English.
Nice to have
* Experience with profiling tools.
* Experience with game editors, engines, and multiple art and animation pipelines.
* Background in various tech‑art areas.
* Familiarity with the latest advancements in procedural content creation.
* Knowledge of mathematics, including trigonometry and linear algebra, and the ability to apply these concepts effectively.
* Multiple shipped projects as a Technical Artist.
* Training and mentoring skills are a plus.
* Knowledge of Spanish or Catalan is a plus.
What do we offer
A young, international, and dynamic work environment that is constantly growing.
The chance to work on cutting-edge experiences.
Work with talented people who are industry pioneers.
Opportunities to experiment with innovative technologies.
✅ A competitive salary based on knowledge and experience.
Breakfast, fruit & snacks.
♀️ Beach volleyball on Tuesdays (during the summer).
Creative retreat with the whole team.
Frequent cultural and leisure activities.
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