Position Overview
Voodoo, a leading mobile game publisher, is looking for a Technical Artist to join our Live games studio, working on Hole.Io. This role bridges art and engineering, optimizing workflows and enhancing visual quality across mobile platforms.
Location & Remote
This position is fully remote or Barcelona-based.
Team
Our Live games team supports internal and external studios worldwide, focusing on delivering higher engagement on our existing and successful games.
Responsibilities
* Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.
* Develop tools and scripts in Unity to streamline the workflow for artists and developers.
* Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.
* Implement VFX, shaders, and lighting techniques to enhance the game’s visual appeal.
* Ensure asset optimization (compression, polygon count, texture sizes) and optimal import into Unity without sacrificing quality.
* Debug and troubleshoot graphical and performance issues on different mobile devices.
* Stay up to date with the latest trends and best practices in mobile game art and Unity development.
Qualifications
* 5+ years as a Technical Artist in the mobile gaming industry.
* Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization.
* Proficiency in C# scripting for automating processes and enhancing tools.
* Understanding of mobile game constraints (performance, memory, draw calls, batching).
* Experience with lighting, VFX, post-processing, and GPU profiling.
* Knowledge of 3D modeling and texturing workflows (Blender, Maya, Photoshop, Substance).
* Ability to debug and optimize art assets and rendering issues.
Benefits
Competitive salary and other benefits according to the country you reside.
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