Join to apply for the Senior Technical Artist - Paper.io 2 role at Voodoo
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide. Our portfolio includes chart‑topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Role
* Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.
* Develop tools and scripts in Unity to streamline the workflow for artists and developers.
* Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.
* Create and implement particle systems, shaders, and lighting techniques to enhance the game’s visual appeal.
* Ensure asset optimization (compression, polygon count, texture sizes) and optimal import into Unity without sacrificing quality.
* Debug and troubleshoot graphical and performance issues on different mobile devices.
* Stay up to date with the latest trends and best practices in mobile game art and Unity development.
Profile
* 5+ years as a Technical Artist in the mobile gaming industry.
* Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization.
* Proficiency in C# scripting for automating processes and enhancing tools.
* Understanding of mobile game constraints (performance, memory, draw calls, batching).
* Experience with lighting, VFX, post‑processing, and GPU profiling.
* Knowledge of 3D modeling, texturing workflows (Photoshop, Substance) and experience with Maya, including MEL scripting and tooling.
* Ability to debug and optimize art assets and rendering issues.
Benefits
* Best‑in‑class compensation.
* Other benefits according to the country you reside.
Madrid, Community of Madrid, Spain
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