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Studio lead game designer

Elche
Answers Recruitment UK
Publicada el 8 junio
Descripción

Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently looking for a Game Design Lead to join our teams in Barcelona.

Our Client is an international developer and publisher of video games for mobile phones and consoles.

Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries.

Tasks and Responsibilities

Managing, recruiting and evaluating Barcelona’s team of Game and Level designers;

Directing the documental communication between designers and other departments.

Finding the most effective way to pursue and expand the creative direction for games in production

Organise in-depth review, feedback and brainstorming sessions aimed to analyze and improve titles in production

Review and follow up all layers of development the design team intersects with : mechanics implementation, features functionality, level design, sound design integration etc.

Maintain a direct, real time collaboration with the different department leads at studio and team levels (Producers, Creative, Art and Technical Directors);

Coordinate with the Game Economy teams.

Constantly improve the game design and workflow process for the team

Develop prototypes and explore new game concepts, aligned with market studies or pursuing purely innovative directions.

Take active and direct part in all aspects of R&D in the studio.

Establish a great, inclusive and creative working environment.

Job Requirements :

3+ titles shipped as Lead Game Designer

Bonus : 1+ title shipped as Lead Game Designer which has made it into the top50 of any category (free, paid or grossing) of US Apple Appstore

Deep knowledge of free to play games and mobile gaming market trends.

Previous experience working as interface between different teams anddesign.

Personal profile

Creative, out-of-the-box thinking able to formulate novel gameplay concepts

Able to produce synthetized and accurate documentation both for high and low-level game features

Able to identify features and content which deviate from the game vision

Able to adapt and modify features and content which do not reach desired quality targets (fun, engagement, etc)

Able to understand and apply given design directions

Strong organizational and problem solving skills.

Outstanding written and verbal communication skills.

Fast learner and autodidactic;

Able to work under pressure;

Team work spirit, able to inspire teams

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