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Senior game designer (barcelona)

Barcelona
Importante grupo
Publicada el 1 abril
Descripción

Company Description
Are You Looking for a Great Place to Work? #Jointhegame
Leader in the development and publishing of mobile games, Empresa confidencial® has established itself as one of the top innovators in its field since 2000. Empresa confidencial creates games for all digital platforms, two of which are featured in the “Top 10 Games by All-Time Worldwide Downloads” from App Annie. Empresa confidencial operates its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Universal, Illumination Entertainment, Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel® and Ferrari®. Empresa confidencial distributes its games in over 100 countries and employs 4,600 people worldwide. Every month, 114 million unique users can be reached by advertisers in Empresa confidencial games with Empresa confidencial Advertising Solutions, a leading B2B offering dedicated to brands and agencies. Empresa confidencial is a Vivendi company.
All trademarks referenced above are owned by their respective trademark owners.
Job Description
Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Empresa confidencial is the company for you
Empresa confidencial, present in 20 countries around Europe, North America and Asia (more than 5,000 employees), is a leading international developer and distributor of video games looking for new talent to reinforce its creation teams.
Empresa confidencial Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush, Asphalt 8, Asphalt 9 and Disney SpeedStorm is hiring
Our Barcelona studio is looking for a Senior Game Designer with extensive experience in Gameplay Systems design:
Responsibilities:
Design fun and immersive gameplay mechanics, following briefings.
Taking care of all aspects of game design: prototyping these mechanics, documenting, implementing in game and fine-tuning them.
Overall work in

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