With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Technical Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
* Provide technical follow‑up to the art team in regards to performance and guidelines.
* Design, implement and optimize shaders while meeting artistic and technical requirements.
* Develop art pipeline tools and extensions with an eye towards usability and efficiency.
Requirements
* An understanding of mathematics, including trigonometry and linear algebra, with the ability to apply them effectively.
* 1 - 2 years of experience in game development or related fields.
* Basic concepts of 3D rendering (notably the bigger render stages and what they do, screen space operations, Physically Based rendering).
* An understanding of digital art content creation pipelines (high and low-poly modelling, unwrapping, baking, texturing, level building).
* Proficiency in python with an understanding of code architecture to develop maintainable tools.
* Experience with Maya, Houdini, Substance Designer and Painter.
* Ability to work with technical documentation.
* Team oriented and a strong desire for collaborative participation in a team‑based pipeline across different geographic locations.
Nice to Haves
* Knowledge of different high level coding languages (C#, C++, etc.) and HLSL, both in a real time and DCC context.
What We Offer
* An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small‑studio feel.
* An open, collaborative environment where ideas are welcome and encouraged.
* A managerial team consisting of highly experienced game developers at the top of their fields.
* Sharing hobbies and passions with like-minded colleagues.
* Inclusive environment with many activities organized by the studios or the employees.
* Commitment to making the best game possible for the fans, including listening to community feedback.
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