Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Fully remote is accepted globally, preferably in CET timezone.
Team
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Voodoo is creating a new Casual Studio with a big mission : find the next best way to entertain the world by taking our best hits to a new level. You will join a growing but still small team, composed of industry veterans, participating in every aspect of development, from ideation to testing the casual games in the market.
The Studio is working on our Portfolio Games team, focusing on Ball Blast and other hit games.
Role
* Contribute to the evolution of the core gameplay loop, ensuring it remains accessible while adding new layers of depth, challenge, and mastery.
* Continuously analyze in-game data to identify opportunities for optimizing and growing game economies.
* Create and maintain models of in-game economies, considering player progression, currency flow, and reward systems.
* Design A / B tests to experiment with different economic models and features, analyze results, and implement effective solutions; monitor test performance and iterate based on data-driven insights.
* Collaborate closely with Game Designers, Developers, Artists, and Analysts to align feature strategies with game design goals and KPIs; ensure game economy models are scalable and adaptable.
* Present findings and recommendations to stakeholders, including the General Manager and Game Designers, to inform decision-making.
* Stay updated with industry trends and competitor strategies in casual games to identify opportunities for innovation and differentiation.
* Apply industry best practices to enhance game monetization and player experiences.
Profile
1. 4+ years of experience as a Game Designer, ideally on Midcore or Casual games.
2. Proven track record of working on games with long-term player engagement and retention.
3. Experience in defining and maintaining Live Ops strategies to sustain engagement and monetization.
4. Experience working on F2P mobile games, creating economies, monetization loops, and balancing.
5. Success in leading multidisciplinary teams to achieve design excellence and engaging player experiences.
6. Excellent communication skills in English, both written and verbal.
7. Entrepreneurial mindset is essential.
Benefits
8. Competitive compensation package.
9. Additional benefits based on country of residence.
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